Nate's Workshop On Horrible Writing #5
Copyright 1998-2004 by Nate Leved
And This too:
SETTINGS / BACKGROUND: Most stories, particularly horrible
ones unfold or happen somewhere in time. Choosing the most
likely time frame is the job of the author. Will your story unfold in
the past, the present or the future? In some cases, the plot may
transverse all three. Consider the case of the great vampyres who
were brought across eight hundred or a thousand or more years
ago. Many such stories begin on day one to establish roots, then
jump ahead through history to the present or even the future,
presenting the story in a linear and understandable fashion.
Then, there is the choice of where. Will you have your story
unfold in the old world, the new world or the third world?
Perhaps, you will opt to bring it to life on another world or
dimension altogether. In writing, there are no limitations, and the
author is god, unless of course, you choose to author an historically
correct period piece. You see, I just gave my age away by using
the article "an" preceding the word historically. In old fashioned
English, of the type taught pre nineteen-sixty's, it was considered
correct to use the article "an" instead of "a" before a word that began
with the consonent "h" that was followed by a vowel as in the word
history. The English people commonly pronounced the word history
"istory." They, because of their "Cockney" accent, dropped the
preceding "h" when pronouncing such words. Things change. Periods
change. People change. Today, a college English professor will
more than likely look at you aghast if you used "an" before the word
history. I know that mine did. The more you know about a
particular period, the better and more appreciated will be your
story by knowledgeable readers. That means that you will have to
research the place and period carefully, as so much of your yarn
will transpire there. In that case, a superficial knowledge just
won't do. You will need to know something about language, weather,
conditions, architecture, cities, governments, laws, traditions,
dress codes, styles, food, coins, tools, equipment, transportation
and so on to pull your story off in grand style.
SCENES: Stories are composed of segments which are called
scenes. There can be one or more scenes within a chapter, or at
times, a scene might extend over more than one chapter. The
night in the graveyard is one scene. The visit to the haunted house
is another scene. The descent into the catacombs is yet another.
The alcove where your monster bricks up Alice is still one more
scene. It is well to transist between scenes to establish a smooth
flow, unless of course, you wish to wake up your readers. Then,
you may jump from a placid scene right into the frying pan of
Hell. A scene might also change because the characters are
beginning to do something else or other characters are interjected
even though the background stays the same. In any case, there
should be a noticeable change or shift between scenes.
...And there were Mary and Joe, sitting on their red, plaid picnic
blanket, oblivious to the world. Joe strummed his old, Martin
guitar while Mary sang falsetto folk tunes from the sixty's. The
bright strains of 'Puff, The Magic Dragon' filled the afternoon as
the yellow sun spread its delicious warmth upon the velvet green
and gold meadow. A cricket chirped off in the distance, calling
for a mate. Mary's friend, Janet, who was really Mary's lesbian
lover, had walked down to the river to take a swim, temporarily
leaving the couple to their own devices...
...Janet, languishing at the riverside, finally decided to take that
refreshing swim she had been thinking about and eased into the
cool water. She swam out into the slow current and let it carry her
along while drinking in the warm sunshine. Janet dreamed about
her lover, Mary, up there on the bank and made hasty plans for the
evening that would fulfill her need and release her passion. She
couldn't get Mary's long legs out of her mind. The itch on the
inside of her thighs was about to drive her mad with desire, but
she had to wait. It just wouldn't do to let anyone find out about
her affair with Mary. No, that would ruin her reputation for sure,
and Mary's too...
...A slow moving shadow placidly passed over the eyelids of the
dozing alligator, and its catlike, golden eyes flashed open to see
what had disturbed it's world of quiet peace and dreams. The big
lizard hadn't eaten in several days, and it was about time. He liked
to catch his food early, rough it up a might and then stash it under
that old, rotting log on the bottom for a couple of days to tenderize
it a bit before eating his fill. Knowing that it was about time to
feed, the old gaiter slowly rose to the surface barely breaking the
skin of the water with his stalked eyes. Janet didn't see him as her
own eyelids were closed in sweet reverie. With a few slow
movements of his broad tail, the ancient reptile caught up with
Janet and locked his jaws around her midsection. Then doing a
slow roll, he submerged, dragging Janet, kicking and choking
down into the darkness. Startled, she had gotten out a short yelp,
but it wasn't loud enough for anyone to hear her last word... Did
you count the scenes?
PARAMETERS: An author must take into consideration the
possibilities and limitations of his virtual environment, those of his
characters and the conditions in which they exist in order to
construct a believable story. Should your characters be descending
a mine shaft, keep in mind that the temperature generally rises as
they descend. In the big Arizona Copper Mines, the temperature
generally reaches about 130 degrees at the thirty-six hundred foot
level. It's so hot down there that they have to utilize chilled water
air-conditioning and blow in fresh air so that the miners can work.
"Hell, Carla, I'm suffocating down here," complained Harry as he
wiped the sweat off his forehead. If your story unwinds on a space
ship, then keep in mind that the average temperature of the
vacuum of space is about minus two-hundred and forty degrees F.
If your characters are in a war zone, then crossing the enemy lines
could be construed as dangerous. Does one of your characters
have a wooden leg? Then he'd make a poor mountain climber, but
a great boat captain. Assume that your characters are from the
future and they travel backward in time to the period of the Salem
Witch Trials. Consider the socio-environmental constraints and
limitations placed upon your characters in such a situation. One
slip, and they would wind up being burned at the stake.
OUTLINE GENERATION: This chore is also known as brain
storming. College students do it when they are forced to write
essays, term papers or reports. Good writers do it when they
contemplate a story or a book. The preliminary main outline
structure should resemble the trunk and branches of a tree. Then,
upon the limbs, you may hang the various elements or possible
threads for your story. The finer points, you may hang from the
branches. The fill or trivia of the story may then be attached to the
twigs. The advantage of outlining in this manner is that you will
know the basic direction and elements of your story before you
write it. This knowledge of the main thrust of your story should
give you a definite advantage in character selection, development
and in choosing various background settings. At this stage, you
can even fiddle with the plot and its various options, toying with,
perhaps, several flavors of endings. More than that, you can
decide if you are happy with all of your elements and make
coherent decisions as to whether you wish to keep them all or to
change or even exchange selected elements with better choices.
Write your overviews of the various elements on separate sheets of
paper or index cards in as few words as possible so that you can
quickly and easily work on any single segment apart from the
whole. That will give you the most freedom of choice in
organization, editing and snipping, allowing you to change your
mind easily when and where necessary. Consider the veteran artist
who, using a large brush, lays down massive sections or blocks of
color, delineating the foreground, the background, the water, the
sky, and perhaps, the mountains. In doing so, the artist achieves
the correct balance and perspective of his or her painting. Once
that is satisfactory, the artist may then fill in the details. Do the
same sort of thing yourself.
Then once you have a basic idea of where you are going with your
story, bring it all together by writing a basic trial draft in as few
words as possible. Lay out the basic plot with broad strokes.
Decide upon your various threads in the same manner, always
keeping in mind that any book length story may be reduced to a
synopsis or short story. The idea here is to begin with a bare-
bones synopsis and then flesh it out. In other words begin with a
workable short story and then envision the possibilities in fleshing
it out to book length if you wish. How much you flesh it out will
determine whether your work will become a short story, a novella
or a full-fledged novel.
Pick up any story or book that you are familiar with and reduce it
to its main points. You'll find that you can do it in a few hundred
words. Then with a little more effort, you can block it out with say
a couple of hundred words or less. That is what we are looking for
here in reverse. Start small and grow large. That's the logical
progression. Then once you have the basic story in hand, make
that the trunk of your new outline tree. At this point, you can
probably figure out about how many chapters you will need to
complete your story or book and what information each chapter or
section should include. Now, should you choose a book length,
you know that your novel should be at least three to four hundred
pages in length. A quick look at a few books of that approximate
length will quickly show you that your book will probably fill up
approximately twenty-five chapters at 14 or 15 pages per chapter.
If you don't have enough material, then you'll need to weave in a
few more threads or elaborate further on the threads that you
already have. It is also possible to add sub-threads. That is the
purpose of the pervious brain storming exercise. It is there that
you generate ideas that can be developed into your various threads,
both main and supporting.
By now, your project should be making sense. Your outline
should keep you on track, so theoretically, you should be able to
write any chapter in any order that you wish. The beauty of this
style of operation is that should a bright idea pop into your head
about any segment or element of your piece, you can jump on it
and write it while it's fresh and hot in your mind. Thus, you may
write a rather lengthy story in any order that is convenient for you.
By-the-way, that is how most movies are shot. They do it in
groups of related scenes, the order in which they are shot, matters
not as long as they adhere to the outline or script. Always remember
that from tiny acorns, mighty oak trees grow...
CHARACTER DEVELOPMENT: Somewhere in your outlining
process, you will need to consider your cast of characters. You
will decide the qualities, ages, genders, nationalities, experience,
physical attributes, limitations, strengths, disabilities and
demographics of your characters. Go ahead, play god. Create
your characters one at a time and flesh them out to your greatest
satisfaction. Strive to be realistic and make your characters true to
form and believable. A hero should be a hero and exhibit
accepted traits and tendencies. A villain or antagonist could either
conceal or reveal his or her character flaws until such time when
they proliferate their dirty deed(s). Should you decide that you
wish to change a character or even start fresh, so what? Try again!
At least you don't have to create the ostrich the platypus, and the
camel. I like to create a dossier on each character, even the
monster, for future reference. That way when working with a
character within the confines of the story, I can consult the oracle
and determine if that particular character could actually do such a
thing! Having a hero type shoplift a candy bar or even an apple
would be out of character. However, the Frankenstien Monster
could easily crack skulls with one fist while protecting a little child
with the other. A traditional Dracula type, however, is easy as
such a character is always of single-minded purpose.
Nate
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"May the Dark Sun light your journey."
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