Nate's Workshop On Horrible Writing #3
Copyright 1998-2004 by Nate Leved
Horrible Writing Tips:
DIALOGUE: Do you want to make your horrible stories more
interesting to your readers? Well then, add dialogue. People listen
to other people talking because they want to hear what those other
people are saying. People like to read dialogue for the same
reasons. It's much better to let your characters tell your story than
for you to do it by narrative. In other words, it is better to show
than tell. Let your readers eavesdrop on the action! Of course, a
certain amount of narrative is necessary to set scenes, build
characters and string the whole together. Many short stories,
especially those of the horrible genre require quite a bit of
narrative to pull them off, in fact. But where possible, include
dialogue between your characters. The more the better. Wanna
develop the character of one of your guys? Why not let one of
your gals who is hot for him describe him to her girlfriend? Now,
that could get down right exciting!
I mean that you'd probably drone on telling your readers about
what a great guy and good lover old Joe happens to be, but check
out what happens when that hot, little, red-headed Molly Jean
Bedrow tells Sally Ann Wanton about her big Joe fantasy... "Oh
Sally, you wouldn't believe how big he is! My God, Sally I
thought I was gonna die! He picked me up, and I though he was
gonna shove me through the wall... Then, he went faster and faster
until the spittle started running down my chin... I almost passed
out! Sally? Sally? Are you all right, Sally?"
However, don't just make your characters babel on meaninglessly
as your readers will say, "Huh?" Instead, you must see to it that
your characters talk about events, situations and conditions that
are pertinent and indigenous to the gist of your story. Of course,
small talk is acceptable in reasonable amounts. That's just part of
human interaction, and any story without it would be missing an
important and expected device. Perhaps, it would be best for you
to read several stories while paying attention to the various dialog
segments, and while doing so, observe how other authors handle
their characters and steer their conversations.
Then on the technical side, learning acceptable punctuation is
necessary too, but that's just mechanics. More important is good
variation in directing the statements, queries and exclamations of
your characters, so your readers know who is saying what. A short
conversation or interchange between characters may be strung
right into your paragraphs. However, longer conversations, most
offen are written in sort of a screen play style, but without so much
character reference. This is especially true when there are just two
characters conversing. In this case, only an occasional reference to
who is speaking is necessary.
Few markers can be more tiring than too many "he saids" and "she
saids." Look at this sample telephone conversation:
Pouring a stiff drink, Joe phoned his boss, Blade Forbes, with the
news of the pending disaster to see what to do next. "Yo Blade,"
hollered the excited engineer into the phone's black mouthpiece.
"The whole darn mountain's ready to come down! What the heck
are we gonna do?" "Now, settle down, Joe. I know that you're
stressed, but you need to get up on that mountain and warn as
many folks as you can to pack up and get away from there!" "Ya,
I know, Boss, but who's gonna run the machines here?" "Who
cares, Joe?" asked Blade, the quick thinking manager of the
Kazoo Company. "In a short while, it won't matter. Now, quit
fussing and fuming. Get yourself up there on that mountain, and
do it now!"
Do you see how you can string an interchange together without an
overabundance of he saids and she saids? Also, notice the speech
corruption such as gonna and gotta. Just listen to people talk, and
you'll hear a quite a bit of this sort of thing. Of course, if your
characters are upper crust types, your readers will expect more
correct English from them. Fewer slang and corrupt words would
be acceptable. In other words, you had better match your
character's dialog with his or her character, place of birth, age, and
educational level. Notice how Joe's boss uses a slightly higher
level of language and keeps a cooler head in this emergency than
does his employee, Joe?
There are also subtle or outright brash differences between males
and females. People from the Southern part of the country speak
differently than people from the Northern climes. The same holds
true for Easterners and Westerners. Foreigners speak differently
too. Not only does their accents make them obvious, but so does
the manner in which they frame their sentences. For example, in
standard English, we place the adjectives before their nouns. For
example: "The girl had a red dress." On the other hand, a person
from south of the border, down Mexico way would say, "The girl
had a dress, red." "La muchacha tiene una vestida rojo."
Also, many languages phrase their sentences in a manner that
sounds strange to English ears, but none-the-less, is quite correct
in their own language. For example an Italian, fairly new to
English might say something like, "Mama mia, that red car, she
ran the red light." In many languages, especially the Latin-based
variety, all things have a gender-- even a rock! Yes, objects are
either male or female. In English, we have dropped the gender
specific clauses and descriptions, and a car is just a car, and a sigh
is just a sigh... It is well to keep all of these little points of interest
in the back of your mind when introducing your various characters
into your story and again when running them through their paces.
VOICE: An author should develop a voice, or better yet, many
voices. The more voices an author can generate, the more varied
will be his or her stories and idea choices. Consider the author's
voice and it's effect on his or her story. A voice telling a "Mickey
Spellaine" type story is necessarily different than that of an author,
spinning an "Agatha Christy" type novel. The voice of James
Mitchner is quite different than "Louis L'amor" and so on. Often,
the subject matter and plot of a story will dictate the proper voice.
Other times, a voice will pop in to the head of an author, and that
writer will then generate a story to fit that particular voice. More
often than not, when this happens, the story seems to write itself.
Weird!
WORDS: The quality and level of the words used to make up
your story body must, of course, be closely in accord with a given
voice. Again a rough-tough, male detective story will need a
"Micky Spellaine" or "Sam Spade" sort of voice. The dame with
the tight dress climbed into her bright red sports job. She raced
the motor and took off like a flash. Man, she was moving fast, but
I was right on her tail, my Mustang sliding around the corner after
her... Conversely, a high-toned story, featuring "Snavely
Whiplash," would require a more refined voice and vocabulary.
...Pouring a spot of well-aged liqueur into a large, cut crystal
brandy snifter, Snavely, swirled the mellow liquid for a few
moments before passing the vessel, deftly beneath his sensitive
nostrils... Of course, this is not to say that Snavley couldn't be
included in the afore mentioned, fast-paced, detective story, but
the general tone, voice and vocabulary of the story would remain
with the "Sam Spade" sort of voice. ...The prissy Englishman
edged into my office, looking as out of place as a whore in church,
but he needed my help to find his missing girlfriend, Hermionie.
Last he heard, she had run off with a rat-faced little guy with a big
gun in his back pocket along with a wad of bills large enough to
choke a horse...
FLOWERS: When you first start writing, you'll probably use a
plethora of descriptors, like adjectives and adverbs, trying to add
color and volume to a lean (austere) story line. Get over it! No
body wants to digest a ton of descriptors about a vase full of
posies. Who Cares? Your readers wanna know about who's being
bricked up in the alcove in the basement! ...Scrape! Scrape!
Scrape! sounded the metal trowel guided by the clawed hand of the
monster. Spittle running down his chin, he laughed like a fiend at
the dismay in the eyes of his victim. He liked it. Squirming in her
bonds, the poor girl twisted and turned, trying to extricate herself
from the evil clutches of her heinous nightmare as the monster
mortared in the last brick of her tomb...
COMMAS: Ditch the commas anytime you can get away with it
unless you want to slow down the action and make it drip from the
ceiling. I only used three commas in the fast-paced brick job in
the last paragraph. Notice how fast that puppy reads even though I
used reversed participle clauses and unusual words with abandon?
I only needed three adjectives too. Yet, the thing pukes color.
How much description do you need as her sphincter muscles let
loose from abject fear? Replace the adjectives with action! Notice
that I didn't slow down the action by adding too much? I resisted
using the word "reflected" in the eyes of his victim. Did I need to
say that the monster was "insane"? Hell, the girl was tied up! She
couldn't extricate herself from the clutches of the monster. He was
nowhere near her. She was inside while he was outside. She
didn't need to escape the monster; she needed to get loose from her
situation. She was caught in a freaking nightmare, and she wanted
out. The faster you can run her through the gauntlet, the better!
Seventy words did the job. Go on to something else!
TELL IT LIKE IT IS: Get that story on paper! Yes, spew the thing
out like stucco out of a spray gun. Don't worry about the cute stuff
or the depth or the color or any of that other writer's crap. That
stuff is the problem of people with writer's block and nothing to
say. Get hot, and mix it up. Don't pull any punches, and let it all
hang out. Grab a big hunk of story and slap it on the page, and
whatever runs off, drag it over to the next page. Build excitement,
momentum and horrible horror! Gross the buggers out! Let the
screaming fill the room until the cops start knocking on the door.
Pretty soon the spittle will start running down your own chin, and
your pages will fill up as fast as that monster could lay bricks. Do
this, and you will have a Hell of a story. When you are done, eat a
pizza and go to sleep. There will be plenty of time tomorrow to
edit the work, fix the spelling, add some missing words and
agonize over the punctuation. Don't let the writing process hold
you back!
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